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Best mods for knights of the old republic
Best mods for knights of the old republic








best mods for knights of the old republic

  • Charisma 18: Like in any RPG worth its salt, charisma is your most important attribute.
  • During the late-game this attribute will save you from dying in places like Korriban when you're getting hit with force stun and insanity every other turn.
  • Wisdom 16: This is a late-game attribute, but it is best leveled up early on because all of your force powers and resistances depend on this attribute.
  • Alternatively, you can put all your points from dexterity into intelligence for that extra buff to skill points.
  • Intelligence 10: We want to offset the negative debuff on intelligence because losing skill points every level up really hurts in the long-run.
  • Items offset the need for any points in constitution. You'll be easier to kill, but there are enough items in the game to keep you alive through any situation.
  • Constitution 8: If you play the game properly, searching every nook and cranny, you shouldn't need any points in constitution.
  • You'll be offering yourself a few dexterity saves early-game, and that can make all the difference between life and death.
  • Dexterity 10: The main reason to put any points into this is to offset the negative debuff for putting any less.
  • Alternatively you can take all your points out of dexterity and put them in strength for a more easygoing early-game.

    best mods for knights of the old republic

  • Strength 8: Though this is going to make your early-game experience relatively difficult, it is going to allow you to put more skills elsewhere that'll make late game a cinch.









  • Best mods for knights of the old republic